Laurent
18/02/2004, 16h59
Deux nouveautés sur le <a href='http://www.hist-sdc.com/' target='_blank'>Scenario design center</a>.
* Un nouveau scénario pour Campaign 1776 par Rich White :
SDC103 - Brandywine Dawn ("What if?")
September 11th, 1777
Rich White
A hypothetical scenario that doesn't start out with the British already across the river in strength (like the historical battle) or in broad daylight with all the crossing points already well-guarded. Instead, the British player will be able to manoeuvre during the dawn turns and will have the opportunity of concentrating his attack at one or several crossing points, while the American player will need to determine where best to deploy his troops to meet and repel the British offensive. The scenario uses modified oob and pdt files, with most of the militia unable to form extended line and equipped largely with inferior muskets without bayonets. The effectiveness of close range musketry and artillery is enhanced for greater realism. The British troops are worth more points, so they'll need to inflict heavier losses than they suffer - so recommended optional rules: quality fire & melee on, rout limiting off, line movement disruption on.
Vous pouvez le télécharger <a href='http://www.hist-sdc.com/scndwnld.html#1776' target='_blank'>ici</a>.
* De nouveaux mods pour Campaign Corinth par Den McBride :
http://membres.lycos.fr/stockagecf/Images_pour_mods/screen%20mods%20Ozark.jpg
A télécharger <a href='http://www.hist-sdc.com/scndacw.html#COR' target='_blank'>ici</a>.
* Un nouveau scénario pour Campaign 1776 par Rich White :
SDC103 - Brandywine Dawn ("What if?")
September 11th, 1777
Rich White
A hypothetical scenario that doesn't start out with the British already across the river in strength (like the historical battle) or in broad daylight with all the crossing points already well-guarded. Instead, the British player will be able to manoeuvre during the dawn turns and will have the opportunity of concentrating his attack at one or several crossing points, while the American player will need to determine where best to deploy his troops to meet and repel the British offensive. The scenario uses modified oob and pdt files, with most of the militia unable to form extended line and equipped largely with inferior muskets without bayonets. The effectiveness of close range musketry and artillery is enhanced for greater realism. The British troops are worth more points, so they'll need to inflict heavier losses than they suffer - so recommended optional rules: quality fire & melee on, rout limiting off, line movement disruption on.
Vous pouvez le télécharger <a href='http://www.hist-sdc.com/scndwnld.html#1776' target='_blank'>ici</a>.
* De nouveaux mods pour Campaign Corinth par Den McBride :
http://membres.lycos.fr/stockagecf/Images_pour_mods/screen%20mods%20Ozark.jpg
A télécharger <a href='http://www.hist-sdc.com/scndacw.html#COR' target='_blank'>ici</a>.