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Voir la version complète : Nouveauté HPS du 26 mars 2004


Laurent
26/03/2004, 23h08
* 26 mars 2004 :

- Le patche Korsun '44 v1.03 est disponbile au téléchargement.

http://members.shaw.ca/gcsaunders/korsun.jpg


Vous pouvez le télécharger ici :

<a href='http://www.hpssims.com/Pages/updates/up_PZC/up_pzc.html#KORSUN' target='_blank'>Page de téléchargement Korsun '44</a>




Voici ce qu'apporte ce patche :


- New implementation of DirectPlay which fixes DirectX 9 problems.

- Modification so that F5-F8 now affect PBEM replay speed.

- Change so that HQ units cannot initiate Digging-In.

- Added total Victory Points of each side to Strength Dialog.

- Added a new Storm weather feature (see the Environment in the Users Manual).

- Change to move logic so that bridges can be crossed in the presence of Rubble.

- Added ability to define small bridges as "Wired" and added an Auto-Bridge Demolition feature using Parameter Data values.

- Added new Limited Air Recon optional rule (see Main Program documentation under Optional Rules Dialog).

- Added ability to add Ferries to a scenario using the Scenario Editor and for those Ferries to be used by units to cross rivers and canals (see Hexes Menu in Scenario Editor for how to create Ferries, the Command menu in Main Program for how to destroy Ferries, and the Movement section of the Users Manual for how to cross rivers and canals using Ferries).

- Added new Congestion feature which affects movement through a hex for a specified side (see Movement in Users Manual).

- Added ability to designate a Corps or other organization as not being able to attach to or from (see Order of Battle Editor).

- Change so that Amphibious units must be in Travel Mode to cross a River or Canal.

- Change so that units that suffer a minefield attack lose movement points equal to S / 3 of their allowance, where S is the strength of the minefield (1, 2, or 3).

- (Editor) Added ability to define a Release as "Fixing" which causes units in the specified organization to become Fixed when the Release is invoked.

- (Editor) Added ability to "tie" reinforcements together so they all arrive at the same time by having all reinforcements in the group after the first have an arrival probability of 0 (see Reinforce Dialog in the Scenario Editor).

- (Editor) Added ability to determine Fixed units with no Release under File Menu.

- (Editor) Added ability to define a reinforcement as "Check Once Daily" which causes the arrival of the reinforcement to only be checked once a day at the same time as the original arrival date.

- (Editor) Added ability to define a turn that an Active AI Order takes effect.

- (Editor) Added ability to define multiple A/I Orders for the same organization as long as they occur on different turns.

- (Editor) Added "E" hot key for toggling Fixed status.