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mathocle
10/01/2006, 15h59
Il me semble que certains joueurs du site avaient commencé une partie.

Qu'en est il ?

J'ai le jeu depuis quelques temps déja et je ne m'y suis pour l'instant pas trop intéréssé.

Cette erreur doit elle être réparée ?

J'attends vos avis éclairés sur la question.

Merci

Toutatis
10/01/2006, 22h21
Bis repetita : => http://www.campaigns-france.org/modules/newbb/viewtopic.php?topic_id=1720&forum=20


J'en ai marre d'attendre, ce foutu patch, ils en sont au 1.2.18, ils changent des truc sdans tout les sens, j'arrive pas à suivre, j'espère qu'ils vont refaire un manuel dans ce cas je retenterai l'aventure à zéro, sinon je laisse tomber et je commanderai sûrement Birth of America, sauf si Histwar pointe le bout de son nez... :doubt:


==================================
v1.2.18 Change List (January 10, 2006)
==================================

Changes 1.2.17->1.2.18
--------------------

* Can no longer disband POW's or units on loan
* Added NOVALIDATE to .ini file options; if NOVALIDATE=1, then this computer will send non-guaranteed messages during multi-play. This will speed up play, but may cause the game to be less stable if packets are being dropped between server/client.
* Detailed combat AI now considers making formation changes more frequently, but is a bit more cautious in each case.
* Fixed bug in detailed combat AI's valuation of attacking garrison units
* Now properly clearing AI's undo buffer
* Fixed bug in AI picking provinces during terms-of-surrender treaty construction
* Fixed m-player bug involving units retreating from detailed combat
* Increased siege damage and chance of initiating siege combat by about 25%
* Maximum damage from a single fire attack is now limited to the strength of the targeted unit divided by 2.
* AI treaty evaluation now places less value on long-term treaty clauses.
* Building a development in a province where there is currently zero levels of that development now costs an additional 50 money.
* Doubled the iron and timber cost of Gun developments.
* Added an iron cost to Wall developments.
* AI will now ignore Rally Locations set by a human player or AI player if there are any enemy units in its capital.
* Frigates now have an anti-privateering function. At the end of every movement phase, each frigate has a 20% chance of destroying one non-allied privateer located in the same movement area. (This destruction is reported in the frigate's and privateer's player's Events Report.)
* Reduced the effective ranges of units in detailed combat. Most infantry now fire effectively only up to three hexes away. Rifle/Jager infantry can fire effective four hexes away. Cavalry can fire effectively only two hexes away. Range of artillery has been reduced so that regular artillery and horse artillery have an effective range of 5 hexes; howitzers, an effective range of 3 hexes; and heavy artillery, an effective range of 6 hexes.
* Massed Artillery upgrades now only increase maximum size of artillery by 16% each. (These improvements are still cumulative with each other.)
* Square Firepower upgrade now makes squares only do 1/2 damage (an improvement from the 1/3 damage they used to do.)

Toutatis
11/01/2006, 00h38
PS : Ils sont entrain notamment de revoir un point plus qu'énervant du jeu de base, à savoir des sièges qui duraient des mois et des mois voire années... hallucinant... Un gars sur les forums leur a fait un topo sur la durée des sièges pdt le 1er Empire, et ils ajustent ce point très critiquable de la version originale.

mathocle
11/01/2006, 11h18
Ok Merci

Je vais donc patienter.

ET désolé je n'avais pas vu le premier post à sur le sujet.